Designer • Los Angeles, CA, USA •
“I do weird things with computers.”
Unraveled Artist Interview:
Q: What is your design philosophy?
A: Use technology in ways not intended. Push techniques until they break and reveal new forms. Ultimately, seek the most efficient solutions to problems presented.
Q: What aesthetic or visual ideas affect you the most?
A: Disorientation and the interface between digital and physical realities.
Q: How do you understand the interface between sound and visual?
A: I understand it in perhaps an overly-literal way. I use audio frequency spectrum analysis to drive visual distortion, and computer vision analysis to modulate sound. I aim for the auditory and visual senses to be two aspects of a larger experience.
Q: Briefly explain your creative process.
A: I tend to get a flood of ideas when I should be asleep – usually when I have something really important to do in the morning. Then, I pull a computer into bed and type some notes or even go as far as programming a rough version of an idea. Doneness is subjective. What’s wrong with an indefinite beta phase? Is that not what life amounts to after all? Test new features and find bugs: iterate understanding with each new experience. Some of my favorite works are perpetually generative – emergent behavior can be fascinating.
Q: Do you believe in the process more than result or result more than process? Why?
A: As much as possible, the process is the result.
Q: Why do you value being part of an independent artist community?
A: It is nice to operate outside the context of the bottom line.
Q: What is the range of methods, materials and styles you are most comfortable working with?
A: While ranging from welding to waltz, I’ve lately been most comfortable with generative and interactive digital media design using visual programming environments such as Quartz Composer, Max/MSP, and TouchDesigner.
Q: Please tell us how people can further support you and your work.
A: Follow my exploits via the social media avenues linked at the top of this page. Share with your friends. Bring me on tour. Commission an installation. Come to shows.